The patch also introduces the musketeer class. Where possible, we tried to correct dominant strategies by providing alternatives that are similarly exciting. Yes, there are some nerfs, but I think you’ll find that those changes are much less frequent than buffs. ![]() The working philosophy for this giant balance update was that we wanted to shore up *weak* classes/skills/trinkets more than we wanted to nerf strong ones. ![]() We know that, on occasion, something you love might be altered in a way you don’t like. It’s the nature of the beast that not all changes will be loved by all players. It’s massive, then, and potentially divisive. It’s the result of months of reassessing heroes, abilities and trinkets, finalised after three rounds of changes. The balance patch seems like just as major an addition as the DLC. The trailer doesn’t make it seem stressful at all. Survive as long as you can while getting lost in time and space, confronted by unending waves of enemies new and old, pushing ever closer to the crash site of the Comet. ![]() New buildings, quirks and enemies have been flung into the game, along with an Endless Quest through which Red Hook have issued a challenge to players. It’s also accompanied by a rather hefty balance patch. Sounds like a lovely day out in the countryside. Out now, it sends adventurers to a comet-cursed farm where they’ll need to kill its denizens and survive an endless tide of monsters old and new, all trying to reach the resting place of the comet. Stress and madness simulator Darkest Dungeon is taking a trip to the farm in its latest slice of DLC: The Color of Madness.
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